/********************************************************************************
** Form generated from reading UI file 'game4.ui'
**
** Created by: Qt User Interface Compiler version 5.14.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAME4_H
#define UI_GAME4_H

#include <QtCore/QVariant>
#include <QtWidgets/QApplication>
#include <QtWidgets/QLabel>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_Game4
{
public:
    QWidget *widget;
    QLabel *label;
    QWidget *widget_2;
    QPushButton *clearpushButton;
    QPushButton *startpushButton;
    QPushButton *pausepushButton;
    QLabel *label_3;
    QPushButton *backpushButton;
    QPushButton *tip2pushButton;
    QLabel *label_4;
    QLabel *label_2;

    void setupUi(QWidget *Game4)
    {
        if (Game4->objectName().isEmpty())
            Game4->setObjectName(QString::fromUtf8("Game4"));
        Game4->resize(1000, 720);
        widget = new QWidget(Game4);
        widget->setObjectName(QString::fromUtf8("widget"));
        widget->setGeometry(QRect(0, 0, 1000, 720));
        label = new QLabel(widget);
        label->setObjectName(QString::fromUtf8("label"));
        label->setGeometry(QRect(0, 0, 720, 720));
        widget_2 = new QWidget(widget);
        widget_2->setObjectName(QString::fromUtf8("widget_2"));
        widget_2->setGeometry(QRect(720, 20, 280, 720));
        clearpushButton = new QPushButton(widget_2);
        clearpushButton->setObjectName(QString::fromUtf8("clearpushButton"));
        clearpushButton->setGeometry(QRect(20, 560, 111, 41));
        startpushButton = new QPushButton(widget_2);
        startpushButton->setObjectName(QString::fromUtf8("startpushButton"));
        startpushButton->setGeometry(QRect(20, 430, 111, 41));
        pausepushButton = new QPushButton(widget_2);
        pausepushButton->setObjectName(QString::fromUtf8("pausepushButton"));
        pausepushButton->setGeometry(QRect(150, 500, 111, 41));
        label_3 = new QLabel(widget_2);
        label_3->setObjectName(QString::fromUtf8("label_3"));
        label_3->setGeometry(QRect(10, 20, 281, 311));
        QFont font;
        font.setPointSize(9);
        label_3->setFont(font);
        backpushButton = new QPushButton(widget_2);
        backpushButton->setObjectName(QString::fromUtf8("backpushButton"));
        backpushButton->setGeometry(QRect(160, 650, 91, 31));
        tip2pushButton = new QPushButton(widget_2);
        tip2pushButton->setObjectName(QString::fromUtf8("tip2pushButton"));
        tip2pushButton->setGeometry(QRect(70, 340, 141, 41));
        label_4 = new QLabel(widget_2);
        label_4->setObjectName(QString::fromUtf8("label_4"));
        label_4->setGeometry(QRect(110, 620, 191, 41));
        label_2 = new QLabel(widget);
        label_2->setObjectName(QString::fromUtf8("label_2"));
        label_2->setGeometry(QRect(0, 0, 120, 120));

        retranslateUi(Game4);

        QMetaObject::connectSlotsByName(Game4);
    } // setupUi

    void retranslateUi(QWidget *Game4)
    {
        Game4->setWindowTitle(QCoreApplication::translate("Game4", "Form", nullptr));
        label->setText(QString());
        clearpushButton->setText(QCoreApplication::translate("Game4", "\350\277\230\345\216\237", nullptr));
        startpushButton->setText(QCoreApplication::translate("Game4", "\345\274\200\345\247\213", nullptr));
        pausepushButton->setText(QCoreApplication::translate("Game4", "\346\232\202\345\201\234", nullptr));
        label_3->setText(QCoreApplication::translate("Game4", "//\346\263\250\351\207\212\n"
"\n"
"\350\231\275\347\204\266\345\233\276\347\272\270\346\234\211\344\270\200\347\202\271\345\244\215\346\235\202\357\274\214\n"
"\n"
"\344\275\206\346\230\257\346\210\221\347\233\270\344\277\241\344\275\240\344\270\200\345\256\232\345\217\257\344\273\245\345\256\214\346\210\220\347\232\204\357\274\201\n"
"\n"
"\346\214\211\344\270\213\350\277\224\345\233\236\351\224\256\345\260\261\350\203\275\345\206\215\350\247\201\345\210\260\346\210\221\344\272\206\343\200\202\n"
"\n"
"\346\210\221\345\234\250\345\220\216\345\217\260\347\234\213\347\235\200\344\275\240\345\223\246\343\200\202\n"
"\n"
"\345\246\202\346\236\234\345\217\257\344\273\245\347\232\204\350\257\235\357\274\214\345\260\261\345\212\252\345\212\233\345\234\260\345\260\235\350\257\225\345\210\260\346\210\220\345\212\237\345\220\247!\n"
"\n"
"\345\260\261\347\256\227\346\230\257......\345\206\215\345\244\232\351\231\252\344\274\264\346\210\221\344\270\200\344\274\232\345\220\247\343\200\202", nullptr));
        backpushButton->setText(QCoreApplication::translate("Game4", "\350\277\224\345\233\236", nullptr));
        tip2pushButton->setText(QCoreApplication::translate("Game4", "\345\233\276\347\272\270", nullptr));
        label_4->setText(QCoreApplication::translate("Game4", "//\345\212\252\345\212\233\345\260\235\350\257\225\345\210\260\346\210\220\345\212\237\345\220\247\357\274\214\n"
"\345\212\240\346\262\271\357\274\201", nullptr));
        label_2->setText(QString());
    } // retranslateUi

};

namespace Ui {
    class Game4: public Ui_Game4 {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAME4_H
